Football isn’t just a sport for us, it’s a part of our lives. We devour and breath football every day. When there is a match, we go to the stadium or gather around a TV with friends and family. Everyone unites for the love of football, it’s in our roots as a part of our culture. It connects us with our ancestors and with the future generations.
So, on the occasion of the 2018 FIFA World Cup in Russia, a complete coverage was planned. The production had to demonstrate the highest standards of journalism with an interactive and digital design. The objective was to inform and engage the audience in two different stages:
The first stage consisted of a series of playful and social visualizations prior to the beginning of the World Cup. The articles were strategically conceived according to the schedule prior to the event: selection of the 23 players that were going to travel to Russia, the 11 players that were going to play on the first match, a draw simulator of the different possible groups in which each country soccer team could be selected and their possible opposing team, and a result forecast for the people to play with and bet.
Instead, the second stage was focused on the real time results and matches: a fixture with the times, teams and matches, a calculator for the audience to estimate results and evaluate the possibility of passing to the next round, a game that allows the audience to score the players after each match, a live statistics visualisations of the amount of shoots and passes between players and their positions on the field throughout the game, the possibility to vote for the best goal of the world cup and a monitor of the velocity and the distance runned by each player.